Behind the Scenes of the Fallout Universe, Gaming’s Most Unexpected TV Hit

The Fallout TV series has come back to Prime Video, and it's accurate to state that fans were pleasantly surprised by the quality of its first season. By portraying the atomic-age, nuclear-ravaged United States through the lenses of three different characters, it managed to capture multiple facets of the player's journey.

There was vault-dweller Lucy, trying to do the right thing and discovering that the ruined world made that exceptionally challenging; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts challenging his organization's dogma and unleashes plenty of trouble in robotic power armour; and the Ghoul, a standout performance who has long since lost any ethical bearings out in the radioactive badlands.

Setting the Stage for a New Chapter

The show's first season finale unveiled crucial details about those responsible for the atomic conflict that sealed a society in bomb-proof bunkers for hundreds of years. It also posed numerous mysteries unanswered for the second season – and, this time, anticipations are much greater.

“We’ll take ‘not terrible’ – let’s get that on a poster,” quips Jonah Nolan.

“Starting the first season, people were like, ‘Just get it right’,” adds a key figure from the games. “We are thrilled with the response to the show, so this time people are coming in with more enthusiasm and altered expectations.”

A New Vegas Vibe for the Next Installment

The new season is taking place in New Vegas, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and cast in the series, even if it was technically flawed at launch.

“It has a sun-baked feel, a Southwestern essence, that’s so key to that game,” explains the co-creator. “That dusty, blasted-out Route 66 aesthetic of the game is so much rewarding to translate into the show.”

In the show's timeline, a significant amount of time has elapsed since the story of the New Vegas game by the time the protagonists arrive there. Yet, the creators hint that it does reference the player’s journey.

The Importance of Physical Sets

The Fallout TV series is praised for its physical authenticity – its makers insisted on authentic items and locations were fabricated, reflecting the cobbled-together nature of the towns in the games.

“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all standing in front of a green screen,” observes another of the showrunners. “The whole point of an translation, especially of a video game, is to seem like it’s authentic.”

Actually, virtually every element you see on-screen is practical, including the notoriously frightening irradiated monsters known as the apex predators. In the show, they are created using animatronics, and were reportedly rather intimidating up close.

Made by Fans, for Fans

The Fallout series works because it is developed by accomplished storytellers who are also passionate gamers, alongside the game developers behind the video games. This shared passion for the world is evident in the final product.

The second season is debuting on a weekly basis rather than as a full-season drop, representing a shift from the previous season. This approach will allow for a new viewing experience, something the team themselves are excited to witness.

“It has more depth, it’s larger in scale, it’s more humorous, it has a lot of twists,” says Howard. “I am excited to seeing what people think.”

Matthew Brown
Matthew Brown

A quantum physicist and tech writer with over 15 years of experience in quantum computing research and industry applications.